12/17/2023 0 Comments One direction video diary 3Similarly, a small study by Dimitriou et al.11 indicated that negative sleep patterns are related to decreased school performance. Digital game play has been shown to have a significant impact on sleep patterns and consequent verbal memory performance.9 Sleep laboratory study, by Wolfe et al.,10 found that video gaming was associated with sustained attention, mediated by sleep duration. In the case of children or adolescents, such distress could be particularly visible in the form of problems at school, in terms of worse academic performance, negative attitudes to school or an increase in maladaptive behavior.5,6 These problems have negative consequences for their health and well-being.7,8 Time spent with electronic media might influence school difficulties via deteriorating sleeping quality. According to the EU Kids Online project, European adolescents spend almost 2 hours a day online.1 Time spent online has been constantly growing during the last few years thanks to the widespread use of smartphones and mobile Internet.2 Adolescents are involved daily in a wide range of online activities, especially in online games and online communication tools like chat and social networking sites, which might also be associated with negative aspects, such as excessive or addictive Internet use.3,4 From a health perspective, the key criterion is whether such excessive use contributes to individual distress in a child’s life. Introduction Electronic media have become a fully integrated part of the lives of children and adolescents and a very important factor in their everyday lives. Conclusions Time spent on digital devices is associated with school problems, with sleeping and soft/energy drinks consumption playing a substantial role in this association. The direct effect of time spent on digital devices on school problems and its indirect effect via sleeping quality were relatively small (−0.26 and −0.30, respectively, standardized solution), compared with the indirect effect of time spent on digital devices via soft/energy drinks consumption as well as sleeping quality (0.65, standardized solution). ![]() This association was mediated by a higher consumption of soft or energy drinks and a lower quality of sleeping. Results Results showed that the more time adolescents spent on digital devices during leisure time, the more school problems they had. We examined the inter-relations between time spent with on digital devices (time spent playing digital games or Internet use), sleeping quality (sleeping shortage, sleeping difficulties), soft/energy drinks consumption and school problems (low academic achievement, disliking school, being pressured by schoolwork and truancy), using structural equation modeling. ![]() Methods We used data from the cross-sectional Health Behaviour in School-aged Children study collected in 2014 among Slovak adolescents (aged 11.0–15.9 years, N = 7595, 48.1% boys). Husarova, Daniela Blinka, Lukas Geckova, Andrea Madarasova Sirucek, Jan van Dijk, Jitse P Reijneveld, Sijmen AĪbstract Background This study examined the associations of Internet and computer screen time with school difficulties and the role of sleep quality and soft and energy drinks consumption. Do sleeping habits mediate the association between time spent on digital devices and school problems in adolescence? Do sleeping habits mediate the association between time spent on digital devices and school.
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